Full procedural droplet generator for Blender 3.1 and upwards.
Quickstart & Tutorial video
New Features for version 2.1:
- install and use like a regular addon (no need to append the node tree manually each time)
- Draw Custom Droplet path option (sticks to surface)
- set maximum droplet count option (crash safe)
- more shape customizations
- new example scene (leaf droplets)
New Features for version 2:
- Much more control over the shapes
- More advanced settings
- Better performance
- Long Droplets
- Animation Support (Wip)
All geometry is being created %100 procedurally, which enables great customization and performance.
Made to be easy to use, all settings are self-explanatory. You have tons of options to make your own versions of droplets. Modify it even further with the newly added "advanced settings" section.
Add an extra bit of realism to your droplets with the trail option.
Render the best looking droplets with the included custom droplet shader, where you can limit ray depth and shadows.
Using proximity between the droplets, all distribution happens without any unrealistic looking overlapping droplets. You can of course change the proximity value to your liking.
Create custom weightmaps to limit the distribution of the droplets on your mesh. You can also limit each dropletgroup on its own (long, big, medium, small).
Animation Support (Wip)
Bring life to your renders with animated long droplets, customize the shapes and make everything look more realistic. This feature is still in development, so currently it only works on flat surfaces.
3 Example Scenes (updated)
Dropletgenerator comes with 3 completely ready-to-render example scenes with all necessary models, textures, light, cameras and scene settings.
Easy to export
Generate your droplets, convert to mesh and export them to be used in other 3D programs like Keyshot/3dsMax/C4D etc.
No droplets on object / same for example files
Make sure you are using at least blender version 3.1.
Blender crashes when I add the Dropletgenerator
Make sure you apply the scale of your object (Ctrl + A)
Droplets are too small / big, long droplets are not facing down
Apply the scale and/or rotation of your object (Ctrl + A)
Weightmap doesn't affect the result
Make sure you select your weightmap under "Weight Map" option (click on the cross like symbol and select it from the dropdown menu)
Can't convert droplets to mesh (Droplets are gone when I apply the modifier)
Enable "realize instances" before applying the modifier
Disable "Long Droplets" (if you don't need them) or increase its count slightly, increase "Big Droplets" count and/or play slightly with the scale/density under "Distribution"
Droplets sizes change when in render mode (Octane Renderer)
Enable "realize instances" before you go into Render preview
Basemesh not visible in render
Enable "realize instances"
Long droplets do not stick to surface
Long droplets work on flat surfaces only for now, very experimental, work in progress.
Droplets appear inverse on surface
Make sure you don't have inverted normals on your object (in Edit Mode: select all > Shift+N)
No UV on basemesh after realize instances
enable "droplets only", duplicate base mesh and remove its dropletgen modifier.
Apple Model by Charles Smith (Blitz Mobile Apps) - Link to model: https://skfb.ly/or9xr
Distributing or re-selling the product is prohibited.
Droplet generator with tons of settings and customization options. Updated v2.1!